Building a roblox studio credit screen gui is one of those final touches that really makes your game feel like a complete project rather than just a hobbyist's weekend experiment. When you've spent hundreds of hours scripting mechanics, building maps, and debugging that one annoying door that won't open, you deserve to have your name—and the names of your contributors—shining on a professional-looking screen. It's about more than just ego; it's about giving credit where it's due and showing your players that a lot of heart went into the experience they're playing.
If you've ever sat through the end of a big AAA game, you know the feeling. The music swells, the text scrolls, and you realize just how many people it takes to make magic happen. You can recreate that exact same vibe in Roblox, and honestly, it's not as hard as it looks. Whether you want a simple "Made by" popup or a full-blown cinematic scrolling list, getting your UI (User Interface) right is key.
Why You Actually Need One
You might think, "Why bother? I'll just put my name in the game description." Well, sure, you could do that, but how many players actually read the full description? Most people just hit the big green play button. By putting a roblox studio credit screen gui directly into the game menu or an "About" section, you're claiming ownership of your work in a way that's visible and stylish.
Also, if you're working with a team—maybe you hired a builder or a GFx artist—showing their names in-game is a huge sign of respect. It builds better working relationships for your next project. Plus, from a branding perspective, it just looks polished. It tells the player, "Hey, this isn't just a random baseplate; this is a produced game."
Getting Started in the Explorer
Let's dive into the actual "how-to" of this. First things first, you need to head over to the StarterGui service in your Explorer window. This is where all the magic happens for anything that sits on the player's screen.
You'll want to insert a ScreenGui first. Give it a name that makes sense, like "CreditsMenu." Inside that, you'll typically want a Frame. This frame is going to be your canvas. I usually recommend setting the size to something like {1, 0}, {1, 0} if you want it to cover the whole screen, or maybe a nice centered box if you want it to look more like a window.
Don't forget to play around with the ZIndex. If you have other UI elements like a HUD or a shop, you want to make sure your credits appear over them, not behind them. There's nothing more awkward than trying to read who made the music while your health bar is clipping through the text.
Making It Look Good (UI Design)
Nobody likes looking at a plain white box with black Arial text. It screams "I forgot to finish this." To make your roblox studio credit screen gui stand out, you've got to use the tools Roblox gives you.
- UIAspectRatioConstraint: This is a lifesaver. It ensures your credit screen looks the same on a massive 4K monitor as it does on a tiny phone screen.
- UICorner: Rounding those edges instantly makes a UI look more modern. A corner radius of 8 or 12 pixels is usually the "sweet spot."
- UIGradient: Instead of a flat color, why not a subtle fade? It adds depth and makes the screen feel less static.
- Fonts: Please, for the love of all things blocky, move away from the default font. Roblox has some great options now like Gotham, Montserrat, or Michroma for sci-fi games. Match the font to your game's theme!
The Scrolling Effect
If you have a lot of people to credit—maybe you used some open-source modules or Creative Commons music—a static list won't cut it. You'll need a ScrollingFrame.
The trick here is to use a UIListLayout inside the ScrollingFrame. This automatically organizes your text labels in a neat vertical line so you don't have to manually position every single name. Just drop a new TextLabel in, and bam, it snaps right into place.
If you want that classic movie-style crawl where the text moves up on its own, you're going to need a little bit of Luau code. But don't panic! It's basically just telling the CanvasPosition of the ScrollingFrame to increase slowly over time using a loop or TweenService.
Scripting the Interaction
A credit screen is useless if players can't open or close it. Usually, you'll have a "Credits" button on your main menu. You'll need a LocalScript inside that button.
The code is pretty straightforward. You're basically saying: "When this button is clicked, make the Credit Frame visible."
```lua local button = script.Parent local creditFrame = button.Parent.CreditsFrame -- Adjust this path to your setup
button.MouseButton1Click:Connect(function() creditFrame.Visible = not creditFrame.Visible end) ```
But if you want to be fancy—and you should—don't just toggle the Visible property. Use TweenService to fade it in or slide it from the side. It takes an extra five minutes to set up but makes your game feel ten times more expensive.
What to Include in Your Credits
So, you've got the technical stuff down. Now, what do you actually write in a roblox studio credit screen gui?
- Lead Developer/Owner: That's likely you.
- Building & Environment: Who made the maps?
- Scripting & Systems: Who handled the backend?
- UI/UX Design: Who made the buttons look pretty?
- Music & Sound Effects: Don't forget the audio! If you used a specific track from the Roblox library, it's nice to mention the artist if they're credited there.
- Special Thanks: This is for your friends, your testers, or even that one YouTuber who gave you a tutorial that saved your life.
One quick tip: Be careful with external links. Roblox is very strict about where you point your players. You can usually mention your Twitter (X) handle or a Discord invite (if it's allowed for your game's age rating), but always double-check the latest Terms of Service. You don't want your beautiful credit screen to be the reason your game gets moderated.
Troubleshooting Common Issues
Sometimes, things go wrong. Maybe your text is clipping, or the scroll bar isn't working.
If your text looks blurry, check the TextScaled property. While it's great for making sure text fits, it can sometimes make things look a bit "off" on different resolutions. Sometimes setting a fixed TextSize and using TextWrapped is a better bet for long lists.
If your scrolling frame won't scroll, it's usually because the CanvasSize isn't big enough. The CanvasSize needs to be larger than the actual frame size for the scroll bar to even show up. I usually set the Y-axis of the CanvasSize to a Scale of 2 or 3 depending on how long the list is.
The Final Polish
Once you've got your roblox studio credit screen gui working, take a step back and look at it from a player's perspective. Is the "Close" button easy to find? Is the text readable against the background? (Pro tip: use a UIStroke around your text to make it pop if the background is busy).
There's something incredibly satisfying about clicking that "Credits" button and seeing your hard work acknowledged. It's the "cherry on top" of game development. It shows you care about the details, and in the world of Roblox, where thousands of games are uploaded every day, those details are what help you stand out from the crowd.
So, go ahead and spend that extra hour tweaking the tween speeds and picking the perfect background transparency. Your future self—and your team—will definitely thank you for it when the game finally goes live and the players start rolling in. It's time to take a bow!